Thursday, February 12, 2009

inane scrawls #4853



some inane scrawls.

Wednesday, February 11, 2009

Golden Axe Cinematics.





watch the montage video.

and the Best sequence, where I modeled and textured the armor and the environment, among other things.


The videos are up on the Pendulum website.

Tuesday, February 10, 2009

script: "flip Z"

Because you can never have too many hotkeys in Maya, here's my latest

description: Flip selected object in Z.

proc flip()
{
string $sel[] = `ls -sl`;
float $xVal = `getAttr ($sel[0] + ".scaleZ")`;
$xVal *= -1;
setAttr ($sel[0] + ".scaleZ") $xVal;
print $xVal;

}
flip();


just chance the attribute "scaleZ" to X and Y

Tuesday, February 3, 2009

Nemesis printed






"Nemesis" is a model that was never used from Dark Sector. 'Kinda disappointed he lost a lot of the detail I was hoping for, such as all the serrations I painstakingly modeled into the blade. But overall not bad for 30cm and 28$, I reordered the higher quality material that would be better for painting.

visit my 3d print shop

Friday, January 30, 2009

Section 8



Almost landed a gig working on this trailer, as I result I ended up working for the developer for a short while. I managed to model/concept that drop ship and the 3d logo.

This trailer was done by Blur and not by my current employer; Pendulum

Saturday, January 17, 2009

My first 3d print




This is the first 3d model that I've had "printed" in some kind of polycarbonate. Probably the first of many.
3d printing

Friday, January 2, 2009

generic robot




sketch for fun.