new reel has been cut.
Showreel 2009
Reed Casey showreel08 from Reed Casey on Vimeo.
Should have done a much better job of keeping backups and textures of individual assets over the past 2 years...a reel just doesn't seem as legit without turntables; but I'm having some serious issues with the render farm.
Once again, only watch the environments, armor and props...ignore all the characters that arn't heavily armored.
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Wednesday, March 11, 2009
2009 reel
Monday, March 2, 2009
Google Sketchup
Saturday, February 21, 2009
Wednesday, February 11, 2009
Golden Axe Cinematics.
watch the montage video.
and the Best sequence, where I modeled and textured the armor and the environment, among other things.
The videos are up on the Pendulum website.
Tuesday, February 10, 2009
script: "flip Z"
Because you can never have too many hotkeys in Maya, here's my latest
description: Flip selected object in Z.
just chance the attribute "scaleZ" to X and Y
description: Flip selected object in Z.
proc flip()
{
string $sel[] = `ls -sl`;
float $xVal = `getAttr ($sel[0] + ".scaleZ")`;
$xVal *= -1;
setAttr ($sel[0] + ".scaleZ") $xVal;
print $xVal;
}
flip();
just chance the attribute "scaleZ" to X and Y
Tuesday, February 3, 2009
Nemesis printed




"Nemesis" is a model that was never used from Dark Sector. 'Kinda disappointed he lost a lot of the detail I was hoping for, such as all the serrations I painstakingly modeled into the blade. But overall not bad for 30cm and 28$, I reordered the higher quality material that would be better for painting.
visit my 3d print shop
Friday, January 30, 2009
Section 8
Almost landed a gig working on this trailer, as I result I ended up working for the developer for a short while. I managed to model/concept that drop ship and the 3d logo.
This trailer was done by Blur and not by my current employer; Pendulum
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