



Some of the assets from Golden Axe cinematics, a game my studio spent 3 months to make 10 minutes of pre-render cut scenes for.
This game looked like it had plenty of potential:
launch trailerUnfortunately, it turns out that this is one of the worst and most dismal games to come out this year in terms of ratings.
I never would have guessed that it would receive a laughable 3.2 (out of 10) rating from IGN,
and this
painful reviewOh well... I got paid.