Tuesday, October 27, 2009

Moved to a better place.

This blog has been moved to:


http://cruxko.com/

Tuesday, October 20, 2009

Motor City Auto Art Mavens

A local group of artists are organizing a pretty huge charity auction at the upcoming Autorama 2010. They asked me to volunteer to make the website...-you have to support a cause like that.

http://www.motorcityautoart.com/home.html


Wednesday, October 7, 2009

WIP rat rod



This is my rat rod, still a work in progress.

Friday, October 2, 2009

Section 8 ships


Section 8 ships. Congrats to the team at Timegate!

-nice logo!


Tuesday, September 29, 2009

Saturday, September 19, 2009

balrog from SF2



Doin this for the "Art of Capcom" challange on www.sinistercircle.com

So I chose Balrog from SF2, now that I have thought about it, he's possibly the most un-capcom like character they ever made.

Monday, August 31, 2009



Still working on the maya version, with a complete character...

Reed logo



\
I was just playing around trying to make some kind of logo for myself, not sure what I'm going to use this for. Rendered in Zbrush, and completely mauled in photoshop.

Thursday, August 20, 2009

War Ork




a work in progress

Wednesday, August 5, 2009

robot render



Vintage truck



inspired by some the hand painted signs that my dad is making. Every object is polygons.

Monday, August 3, 2009

Ratfink


Friday, June 19, 2009

5k tri building

alt=""id="BLOGGER_PHOTO_ID_5348961679380155506" />



Thursday, May 7, 2009

caseysigns.com










So I just complete my first paid web design project:


http://caseysigns.com

Now available for more freelance web design.

Thursday, April 2, 2009

dropship











Just found a new render of my old model that I did while I was at Timegate. Looks like they used my normal mapping, but they definitely revamped the color map- which looks a lot better than mine did.

Wednesday, April 1, 2009

zbrush zombie



just working on my Zbrush.

Sunday, March 29, 2009

Freelance!

I've got overwhelming feedback about freelance work.

So Now I am a full time freelance artist - not unemployed.


Actively looking for more freelance work.

Saturday, March 14, 2009


















Trying to brush up some old work, Probably not ever going to finish this guy.

Wednesday, March 11, 2009

2009 reel




new reel has been cut.


Showreel 2009

Reed Casey showreel08 from Reed Casey on Vimeo.

Should have done a much better job of keeping backups and textures of individual assets over the past 2 years...a reel just doesn't seem as legit without turntables; but I'm having some serious issues with the render farm.

Once again, only watch the environments, armor and props...ignore all the characters that arn't heavily armored.

Friday, March 6, 2009

seeking new employment

Yep, moving on.

Now seeking new employment. 'Looking for a fulltime or freelance job, available immediately. I have 4 years experience in game cinematics as a lead modeler.

I specialize in Vehicle and environment modeling/textureing. But also characters and concept art.
I'll have a new demoreel posted very soon.

Monday, March 2, 2009

Google Sketchup



So I decided to give this sketchup Software a try. This robot isn't anything special, but in under 6 hours while I learned the software? probably not possible in maya - for me.



Do it. Sketchup

Thursday, February 26, 2009

demoreel from 2006


'Just wanted to upload this for easy access

Higher quality 2006 reel

-and you can spell "modelling" with two "l"s

Tuesday, February 24, 2009

Red Faction story Trailer



Pendulum did about 15 minutes of in-game cinematics for Red Faction Geurrila.

Saturday, February 21, 2009

Singularity trailer

Modeled the jet and pilot's helmet.


Thursday, February 12, 2009

inane scrawls #4853



some inane scrawls.

Wednesday, February 11, 2009

Golden Axe Cinematics.





watch the montage video.

and the Best sequence, where I modeled and textured the armor and the environment, among other things.


The videos are up on the Pendulum website.

Tuesday, February 10, 2009

script: "flip Z"

Because you can never have too many hotkeys in Maya, here's my latest

description: Flip selected object in Z.

proc flip()
{
string $sel[] = `ls -sl`;
float $xVal = `getAttr ($sel[0] + ".scaleZ")`;
$xVal *= -1;
setAttr ($sel[0] + ".scaleZ") $xVal;
print $xVal;

}
flip();


just chance the attribute "scaleZ" to X and Y

Tuesday, February 3, 2009

Nemesis printed






"Nemesis" is a model that was never used from Dark Sector. 'Kinda disappointed he lost a lot of the detail I was hoping for, such as all the serrations I painstakingly modeled into the blade. But overall not bad for 30cm and 28$, I reordered the higher quality material that would be better for painting.

visit my 3d print shop

Friday, January 30, 2009

Section 8



Almost landed a gig working on this trailer, as I result I ended up working for the developer for a short while. I managed to model/concept that drop ship and the 3d logo.

This trailer was done by Blur and not by my current employer; Pendulum

Saturday, January 17, 2009

My first 3d print




This is the first 3d model that I've had "printed" in some kind of polycarbonate. Probably the first of many.
3d printing

Friday, January 2, 2009

generic robot




sketch for fun.